The value that you need is dependent on your total score in the game (for a negative score, you need 15 for 0-1495, you need -2995, you need 90 and for 3000 and above, you need 120). When laying down your first meld of the hand, you must have a certain value in points before you can put down a meld. This individuality has made Canasta a classic that anyone with a little patience and a good grasp of strategy can enjoy. Because many players of Canasta may be familiar with the other kinds of Rummy, it's essential to understand the differences in melding practices in this particular game, as Canasta has a set of rules all its own. You won't be able to open play in the game without a starting meld this is very common in all variations of Rummy 500, from which Canasta is derived. Some melds are worth more than others, although lower value melds can save the day- and your score- if played correctly. Without melds of seven or more (a canasta), one cannot win the game, so understanding the rules of melding is absolutely crucial to a strong performance. ![]() ![]() The very basis of playing Canasta is the meld, or playing of a group of several cards of the same value.
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